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Pathfinder

Compendium

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Fire Yai

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This fanged, three-eyed giant rages in its finely crafted armor, its skin as red as a smoldering ember.

Fire yai prefer to live in luxury—an orderly and well-built abode is essential. Even a lone Fire Yai prefers to build or inhabit a fortified stone dwelling in its territory, and surrounds itself with as many luxuries as it can acquire. Vain, greedy, and brutal, Fire Yai are the most impulsive of their kind—several tales tell of clever heroes taunting Fire Yai to act rashly. They rarely let challenges pass uncontested and react quickly to squelch any threat to their rule.

While many Fire Yai seek out tribes of fire giants to infiltrate and rule, not all follow this compulsion. Capable of assuming the form of many types of Humanoid, some Fire Yai seek to subtly invade and eventually rule entire nations of humanoids from within.

A Fire Yai is 16 feet tall and weighs 7,000 pounds.

Special Abilities

Fiery Missile (Su) As a swift Action, a Fire Yai can launch a bolt of fire from its third eye. This attack has a range of 180 feet with no range increment.

Smoke Form (Sp) As a standard Action, a Fire Yai can turn into a cloud of smoke. This functions like Gaseous Form , except the cloud has the properties of the smoke cloud from a Pyrotechnics Spell (Fort DC 26 negates the effects of the smoke cloud). The Fire Yai can end this ability as a standard Action.

Attributes

AC
29, Touch 10, Flat-footed 28 (+8 Armor, +1 Dex, +11 Natural, -1 Size)
Alignment
Ne
Base Atk
+17
CMB
+28
CMD
41
CR
CR 15
Cha
15
Con
26
Creature Type
Outsider (Fire, Giant, Native, Oni, Shapechanger)
Dex
16
Environment
Temperate Or Warm Hills Or Mountains
Feats
Cleave , Combat Reflexes , Great Cleave , Improved Initiative , Improved Overrun , Iron Will , Lightning Reflexes , Power Attack , Vital Strike
Fort
+18
HP
229 (17d10+136); Regeneration 5 (Acid Or Cold )
Immune
Fire
Init
Ne Large Outsider (Fire, Giant , Native , Oni , Shapechanger ) +7
Int
14
Languages
Common, Giant
Melee
+1 Katana * +27/+22/+17/+12 (2d6+16/18-20) Or 2 Slams +26 (1d10+10)
Organization
Solitary, Band (1 Plus 4-8 Fire Giants), Tribe (1 Plus 20-30 Fire Giants), Or Dynasty (1 Plus 2-20 Other Oni )
Ranged
Fiery Missile +19 Touch (4d6 Fire Plus Burn)
Reach
10 Ft.
Ref
+10
SQ
Change Shape (Medium Or Large Humanoid; Alter Self Or Giant Form I )
Senses
Darkvision 60 Ft., Low-light Vision; Perception +23
Size
Large
Skills
Bluff +22, Craft (Weapons) +12, Craft (Armor) +12, Diplomacy +11, Disguise +11, Fly +19, Intimidate +22, Knowledge (Arcana) +14, Perception +23, Sense Motive +23, Spellcraft +11, Use Magic Device +14
Space
10 Ft.
Special Attacks
Burn (2d6, Dc 26), Smoke Form
Speed
40 Ft., Fly 60 Ft. (Good); 30 Ft., Fly 40 Ft. (Good) In Armor
Spell Resistance
26
Spell-Like Abilities
(Cl 15th; Concentration +17) Constant— Fly At Will— Darkness , Invisibility (Self Only), Scorching Ray 3/day— Charm Monster (Dc 16), Deep Slumber (Dc 15), Fireball (Dc 15), Fire Shield (Warm Shield Only), Wall Of Fire 1/day— Incendiary Cloud (Dc 20)
Str
31
Treasure
Standard ( +1 Banded Mail , +1 Katana , Other Treasure)
Weaknesses
Vulnerability To Cold
Will
+15
Wis
17
XP
51,200
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